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Mario Maker BUT I DON'T HAVE A CONTROLLER

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The video “Mario Maker BUT I DON’T HAVE A CONTROLLER” shows the creator taking on an unusual challenge: finishing several levels of Super Mario Maker 2 on Nintendo Switch without using a traditional controller. After a brief refresher on the game’s basics, he explains that he’s relying solely on the touchscreen and a few software tricks to move Mario, jump, and hit blocks. This hook immediately plunges the viewer into a setting that is both technical and humorous, while highlighting the central theme: playing Mario Maker without a controller—a concept bound to pique Nintendo fans’ curiosity.

In the first section, the YouTuber reveals his improvised setup. He removes the Joy-Cons to deprive himself of any physical input, then props the console on a stand so he can keep both hands free for the touchscreen. The audience quickly discovers the drawbacks of this method: input response is less precise, complex moves like wall jumps become hit-or-miss, and the slightest mistap sends Mario tumbling into the void. Each failed attempt is punctuated with jokes and sound effects, boosting the entertainment value of the challenge.

The second part centers on strategic adaptation. The creator selects community levels known for their difficulty but changes his approach: he avoids stages that require pixel-perfect maneuvers and favors those that rely on puzzle-solving or auto-scrolling “auto-levels.” This choice lets him progress despite the lack of a controller and shows that tough stages can be cleared by fully exploiting the touchscreen. He also shares tips for designing levels that are accessible to players who want to try the “no-controller” experience, emphasizing the importance of invisible blocks, tracks, and automatic platforms.

Finally, the video ends with a comedic yet instructive takeaway: playing Super Mario Maker 2 without a traditional controller is possible, but it demands patience, creativity, and plenty of self-deprecation. The creator encourages his community to try the same challenge and submit their own “no-controller” levels. He notes that such experimentation renews interest in Mario Maker, energizes the gaming-challenge scene, and proves that the Nintendo Switch can offer off-beat experiences. Packed with epic moments and memorable fails, the content will appeal to speedrun enthusiasts, Mario fans, and anyone looking for an original challenge

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